11133 Rose Avenue # 12 Los Angeles, CA 90034
Senior Artist at Loose Cannon Studios Kirkland WA April, 2007 - August, 2009
Was the first artist hired to concept and build 2d and 3d assets to get the look of the game up and running for a multi-platform title. Supplied artwork and game ideas for future game pitches.
Was the first artist at the company. Helped interview and build the art team. Established the art style of the Dungeon Siege franchise. Main duties included Visual devlopment/ Concept, model, texture, and rig characters. Animated characters on Dungeon Siege 1 along with modeling and texturing special case Environment pieces. Provided artwork and Art direction for spells. Supplying concepts and ideas for furture game pitches.
Concept artist at Boss game studios Redmond Wa, 1996-1998
Concepts for game pitches. Game textures, Skyboxes and character portraits. Also color keys for game levels
Texture Artist Lobotomy software Redmond wa 1995-1996
Intensive figure drawing with Henry Stinson 91-93
Oil painting with Ron Lukas from 92-93
Art direction / Visual Devlopment/ Concepts in various styles and Moods / color specialist / Art management
Main programs I've used :Photoshop, 3dMax, Maya.
Any traditional art medium, Awesome Communication skills, Team worker as well as soloist. Can direct and take direction with equal skill.
Torando Outbreak: 360, PS3, Wii / Dungeon Siege, Dungeon Siege: Legends of Aranna, Dungeon Siege 2, Dungeon Siege 2: broken world, Twisted edge Snowboarding, Powerslave, Inspector Gadget, Wu Kung's action adventure